Does maya 2008 32-bit capable of running on a windows vista 64-bit? Im curious.
As with previous versions, Maya 2008 comes in two flavours: Maya Complete and the Unlimited version, which adds nCloth simulations, Fluid Effects, and Fur and Hair. Both editions ship with mental ray 3.6 and run on Windows XP, Mac OS X on Intel and PowerPC, Red Hat and openSuSE Linux and now Windows Vista Business. Windows XP Professional x64, Vista and the two flavours of Linux are additionally supported by Maya 2008 64-bit.
There's no Personal Learning Edition (PLE) of this version yet, though this usually takes some time to appear after the main release.
As well as the support for Vista, new features in Maya include a streamlined subdivision surface workflow and enhanced modelling tools, a non-destructive skin-editing workflow, faster and more accurate viewport and hardware rendering with support for HLSL (High Level Shading Language) shader nodes (so providing native Direct X compilation rendering).
The new Smooth Mesh Preview lets you see how changes to the polygonal mesh will appear when rendered as smooth surfaces. Responding to the 1, 2 and 3 numerical hotkeys, Maya displays either the original mesh as a wireframe outline (known as cage mode) and a preview of the smoothed version and cage simultaneously or only the smoothed preview version by itself.
Any modifications occur on the original mesh and subsequently appear on the smooth preview as well, but you have to convert the preview to a fully smoothed mesh before rendering or create a subdivision proxy from the preview settings.
In addition, variable creasing is now supported on vertices as well as edges, for both Smooth Mesh Preview and Subdiv Proxy, providing greater control over the resulting surface shape.
Working with edges has been further streamlined in that it's possible to extrapolate full-edge loop selections from a single-edge selection and pick-walk adjacent loops across the mesh using the arrow keys. Another of the related new modelling features is the Slide edge tool, a way of moving edges or edge loops without changing the shape of the surface and therefore handy for editing the look of an object without adding extra detail.
There are also enhancements to the polygon bevel and extrude tools as well as Boolean operations on polygons -- efficiency tweaks really, but they'll no doubt be welcomed by modellers.
Still on the subject of polygon modelling, the polygon-reduce tool has received a speed boost through the inclusion of a cache for intermediate states, which allows the data to be updated faster. The tool also preserves quads, rather than applying triangulation across the board, so keeping more of the refined detail while reducing the polygon count of a scene significantly.
Character animators sometimes need to make changes to bound skeletons and there are new tools to insert, delete, connect, and disconnect joints after skinning has been set up. There's also a move skinned joints tool, which lets you manipulate bound joints without changing the character's skin -- which will come in extremely handy for fixing exposed joints at the last minute. Both this tool and the standard move tool have a new Preserve Child Position check box in their attribute, which allows you to move primary objects without their attachments.
You need to readjust the skin weighting when new joints are added and hotkeys for the artisan brush have been added for this -- holding down Control when painting inverts the value, while holding Shift causes the brush to change to a smooth skin weights setting.
Build 1.50.17 (26 Dec 2007)
Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
Build 1.50.16 (15 Dec 2007)
Modified features:
(*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
(*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Build 1.50.15 (14 Dec 2007)
Modified features:
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
Build 1.50.14 (12 Dec 2007)
![Maya 2008 Vista 64bit Maya 2008 Vista 64bit](/uploads/1/2/6/3/126381939/110351671.webp)
Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5;
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5;
Bug fixes:
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Build 1.50.13 (16 Nov 2007)
Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.50.12 (15 Nov 2007)
Modified feature:
(*) VRayProxy objects have a new “point” display mode;
(*) VRayProxy objects have a new “point” display mode;
Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
Download:
VRay 1.50.17 for 3dsmax 9-2008 (32bit)
Mirror:
http://depositfiles.com/files/3200680
http://depositfiles.com/files/3200624
http://depositfiles.com/files/3200624
http://www.filefactory.com/file/8ad3af
http://www.filefactory.com/file/554d04
http://www.filefactory.com/file/554d04
http://www.zshare.net/download/6805157ae513cb/
http://www.zshare.net/download/6805021fc2f96e/
http://www.zshare.net/download/6805021fc2f96e/
Uploader: 51render
VRay 1.50.17 for 3dsmax 9-2008 (64bit)
Mirror:
http://depositfiles.com/files/3200685
http://depositfiles.com/files/3200681
http://depositfiles.com/files/3200681
http://www.megaupload.com/?d=DWEFLYX9
http://www.megaupload.com/?d=7N48RQVN
http://www.megaupload.com/?d=7N48RQVN
http://www.filefactory.com/file/32fab2
http://www.filefactory.com/file/c7c084
http://www.filefactory.com/file/c7c084
http://www.zshare.net/download/6805160ce4e6e3/
http://www.zshare.net/download/68051837b079b6/
http://www.zshare.net/download/68051837b079b6/
Uploader: 51render
Old———————————————————
Build 1.50.SP1 Demo Cracked
Modified features:
Licensing
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
Bug fixes:
(*) Restarting spawner on a machine causes clients to crash (when not rendering);